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"Mark Hanford" <pov### [at] hanfordonlinecouk> wrote in message
news:3f9fe44e@news.povray.org...
>
> union{
> object{Globe}
> rotate -360*y*clock
> rotate 23.5*z
> }
Not sure why you unioned a single object. Although I don't think that would
cause a problem, except for a error message. I'd suspect the isosurface
accuracy or max_gradient, or perhaps some CSG anamoly, if it weren't for the
solitary frame rendering you tried and got highlights from that. So, that
leaves scale of the things used in your scene I guess. Is the highlighting
portion a separate surface very, very, close to the rest of the Earth
surface? And how is it built together if it is a water, land parts... union,
difference, intersection, merge?
Bob H.
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